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This should be the last change BindGroupLayout change needed to complete the conversion to the new structure aside from removing the deprecated code paths in the future. Bug: dawn:527 Change-Id: I44f67de80f1b4e1b7b32909d70d74610f7a06d8d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37560 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
179 lines
7.0 KiB
C++
179 lines
7.0 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
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// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
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// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
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// emitted when both the old and the new behavior are used (when applicable).
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#include "tests/DawnTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class DeprecationTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip when validation is off because warnings might be emitted during validation calls
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DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
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}
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};
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// Test that SetIndexBufferWithFormat is deprecated.
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TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.size = 4;
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bufferDesc.usage = wgpu::BufferUsage::Index;
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wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc);
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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EXPECT_DEPRECATION_WARNING(
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32));
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pass.EndPass();
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}
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// Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture
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// are defined.
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TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
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wgpu::BindGroupLayoutEntry binding;
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binding.binding = 0;
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binding.visibility = wgpu::ShaderStage::Vertex;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.entryCount = 1;
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descriptor.entries = &binding;
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// Succeeds with only a type.
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binding.type = wgpu::BindingType::UniformBuffer;
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EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&descriptor));
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binding.type = wgpu::BindingType::Undefined;
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// Succeeds with only a buffer.type.
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binding.buffer.type = wgpu::BufferBindingType::Uniform;
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device.CreateBindGroupLayout(&descriptor);
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// Fails when both type and a buffer.type are specified.
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binding.type = wgpu::BindingType::UniformBuffer;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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binding.buffer.type = wgpu::BufferBindingType::Undefined;
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binding.type = wgpu::BindingType::Undefined;
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// Succeeds with only a sampler.type.
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binding.sampler.type = wgpu::SamplerBindingType::Filtering;
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device.CreateBindGroupLayout(&descriptor);
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// Fails when both type and a sampler.type are specified.
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binding.type = wgpu::BindingType::Sampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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binding.sampler.type = wgpu::SamplerBindingType::Undefined;
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binding.type = wgpu::BindingType::Undefined;
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// Succeeds with only a texture.sampleType.
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binding.texture.sampleType = wgpu::TextureSampleType::Float;
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device.CreateBindGroupLayout(&descriptor);
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// Fails when both type and a texture.sampleType are specified.
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binding.type = wgpu::BindingType::SampledTexture;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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binding.texture.sampleType = wgpu::TextureSampleType::Undefined;
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binding.type = wgpu::BindingType::Undefined;
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// Succeeds with only a storageTexture.access.
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binding.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
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binding.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm;
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device.CreateBindGroupLayout(&descriptor);
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// Fails when both type and a storageTexture.access are specified.
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binding.type = wgpu::BindingType::ReadonlyStorageTexture;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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}
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// Test that the deprecated BGLEntry path correctly handles the defaulting of viewDimension.
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// This is a regression test for crbug.com/dawn/620
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TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) {
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wgpu::BindGroupLayoutEntry binding;
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binding.binding = 0;
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binding.visibility = wgpu::ShaderStage::Vertex;
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binding.type = wgpu::BindingType::SampledTexture;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.entryCount = 1;
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bglDesc.entries = &binding;
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wgpu::BindGroupLayout bgl;
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// Check that the default viewDimension is 2D.
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{
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binding.viewDimension = wgpu::TextureViewDimension::Undefined;
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EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.size = {1, 1, 1};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.dimension = wgpu::TextureDimension::e2D;
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wgpu::Texture texture = device.CreateTexture(&desc);
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// Success, the default is 2D and we give it a 2D view.
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utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
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}
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// Check that setting a non-default viewDimension works.
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{
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binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
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EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.size = {1, 1, 4};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.dimension = wgpu::TextureDimension::e2D;
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wgpu::Texture texture = device.CreateTexture(&desc);
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// Success, the view will be 2DArray and the BGL expects a 2DArray.
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utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
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}
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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NullBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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class BufferCopyViewDeprecationTests : public DeprecationTests {
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protected:
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wgpu::TextureCopyView MakeTextureCopyView() {
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wgpu::TextureDescriptor desc = {};
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desc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 2};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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wgpu::TextureCopyView copy;
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copy.texture = device.CreateTexture(&desc);
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copy.origin = {0, 0, 1};
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return copy;
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}
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wgpu::Extent3D copySize = {1, 1, 1};
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};
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