dawn-cmake/test/tint/buffer/storage/static_index/read.wgsl.expected.glsl
Zhaoming Jiang 776b221ae2 Tint/E2E: Add f16 uniform/storage buffer E2E tests
This CL add Tint E2E tests for f16 types in uniform and storage buffers.

Bug: tint:1473, tint:1502
Change-Id: I325524d2df326240cc1b080a90abf5bd076b3da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107543
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-30 02:47:27 +00:00

81 lines
1.9 KiB
GLSL

#version 310 es
struct Inner {
int scalar_i32;
float scalar_f32;
};
struct S {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint pad;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint pad_1;
uint pad_2;
vec3 vec3_f32;
uint pad_3;
ivec3 vec3_i32;
uint pad_4;
uvec3 vec3_u32;
uint pad_5;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
mat2 mat2x2_f32;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
mat3x2 mat3x2_f32;
uint pad_6;
uint pad_7;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
mat4x2 mat4x2_f32;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
Inner struct_inner;
Inner array_struct_inner[4];
uint pad_8;
uint pad_9;
};
layout(binding = 0, std430) buffer sb_block_ssbo {
S inner;
} sb;
void tint_symbol() {
float scalar_f32 = sb.inner.scalar_f32;
int scalar_i32 = sb.inner.scalar_i32;
uint scalar_u32 = sb.inner.scalar_u32;
vec2 vec2_f32 = sb.inner.vec2_f32;
ivec2 vec2_i32 = sb.inner.vec2_i32;
uvec2 vec2_u32 = sb.inner.vec2_u32;
vec3 vec3_f32 = sb.inner.vec3_f32;
ivec3 vec3_i32 = sb.inner.vec3_i32;
uvec3 vec3_u32 = sb.inner.vec3_u32;
vec4 vec4_f32 = sb.inner.vec4_f32;
ivec4 vec4_i32 = sb.inner.vec4_i32;
uvec4 vec4_u32 = sb.inner.vec4_u32;
mat2 mat2x2_f32 = sb.inner.mat2x2_f32;
mat2x3 mat2x3_f32 = sb.inner.mat2x3_f32;
mat2x4 mat2x4_f32 = sb.inner.mat2x4_f32;
mat3x2 mat3x2_f32 = sb.inner.mat3x2_f32;
mat3 mat3x3_f32 = sb.inner.mat3x3_f32;
mat3x4 mat3x4_f32 = sb.inner.mat3x4_f32;
mat4x2 mat4x2_f32 = sb.inner.mat4x2_f32;
mat4x3 mat4x3_f32 = sb.inner.mat4x3_f32;
mat4 mat4x4_f32 = sb.inner.mat4x4_f32;
vec3 arr2_vec3_f32[2] = sb.inner.arr2_vec3_f32;
Inner struct_inner = sb.inner.struct_inner;
Inner array_struct_inner[4] = sb.inner.array_struct_inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}