dawn-cmake/test/tint/builtins/gen/literal/cos/fc047d.wgsl.expected.glsl
dan sinclair 02d4ea06b9 Add const-eval for cos and cosh
This CL adds const-eval for `cos` and `cosh`.

Bug: tint:1581
Change-Id: I8df8f979a7b351288cadccda88940fdb5a20d18f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109561
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-11-10 15:52:41 +00:00

53 lines
879 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void cos_fc047d() {
float16_t res = 1.0hf;
}
vec4 vertex_main() {
cos_fc047d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void cos_fc047d() {
float16_t res = 1.0hf;
}
void fragment_main() {
cos_fc047d();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void cos_fc047d() {
float16_t res = 1.0hf;
}
void compute_main() {
cos_fc047d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}