dawn-cmake/test/tint/builtins/gen/literal/exp2/b408e4.wgsl.expected.glsl
dan sinclair ae739d6d1c Add const-eval for exp and exp2.
This CL adds const-eval routines for `exp` and `exp2`.

Bug: tint:1581
Change-Id: I59cc77aee64bfadf6ff10548f27f3d253b68a129
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111322
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-23 16:37:21 +00:00

53 lines
885 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void exp2_b408e4() {
float16_t res = 2.0hf;
}
vec4 vertex_main() {
exp2_b408e4();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void exp2_b408e4() {
float16_t res = 2.0hf;
}
void fragment_main() {
exp2_b408e4();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void exp2_b408e4() {
float16_t res = 2.0hf;
}
void compute_main() {
exp2_b408e4();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}