dawn-cmake/test/tint/builtins/gen/literal/select/4c4738.wgsl.expected.glsl
Ben Clayton be35dec1c6 test/tint: Fix e2e test generation for abstract
Abstract int and abstract float were around the wrong way.

Credit goes to amaiorano@ for finding this!

Change-Id: Ifaeeca86b0d15ead295b714e0c178fa6d0bfb68b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108641
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-04 16:54:02 +00:00

50 lines
744 B
GLSL

#version 310 es
void select_4c4738() {
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
select_4c4738();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void select_4c4738() {
ivec4 res = ivec4(1);
}
void fragment_main() {
select_4c4738();
}
void main() {
fragment_main();
return;
}
#version 310 es
void select_4c4738() {
ivec4 res = ivec4(1);
}
void compute_main() {
select_4c4738();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}