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Abstract int and abstract float were around the wrong way. Credit goes to amaiorano@ for finding this! Change-Id: Ifaeeca86b0d15ead295b714e0c178fa6d0bfb68b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108641 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
20 lines
293 B
WebGPU Shading Language
20 lines
293 B
WebGPU Shading Language
fn select_dfab3b() {
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var res = select(vec3(1), vec3(1), true);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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select_dfab3b();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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select_dfab3b();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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select_dfab3b();
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}
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