dawn-cmake/test/tint/builtins/gen/literal/tanh/06a4fe.wgsl.expected.glsl
dan sinclair 6cc183c85a Generic template and forward in stringstream.
This CL updates the templates in the StringStream to match more types.
All of the internal `operator<<` methods have been converted over to
StringStream. The precision was increased in order to better match the
precision needed to read back as a double.

Bug: tint:1686
Change-Id: Iaa15cf247f174967dd1014647ba5a74804997c22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-03-02 21:28:45 +00:00

53 lines
936 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void tanh_06a4fe() {
f16vec3 res = f16vec3(0.76123046875hf);
}
vec4 vertex_main() {
tanh_06a4fe();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void tanh_06a4fe() {
f16vec3 res = f16vec3(0.76123046875hf);
}
void fragment_main() {
tanh_06a4fe();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void tanh_06a4fe() {
f16vec3 res = f16vec3(0.76123046875hf);
}
void compute_main() {
tanh_06a4fe();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}