Ben Clayton 13f089095f tint/intrinsics: Texture queries now return unsigned integer / vectors
To match the spec.

Also add a bunch of missing texture test cases to
src/tint/ast/builtin_texture_helper_test.cc. Fix all the tests that were
broken because these were not being exercised.

Fixed: tint:1526
Change-Id: I207b51d307bbdc054b595e0e0e0fd3330607e171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106681
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-26 18:36:44 +00:00

22 lines
402 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<f32>;
fn textureNumSamples_dbb799() {
var res : u32 = textureNumSamples(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_dbb799();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumSamples_dbb799();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumSamples_dbb799();
}