Stephen White 987902e795 Update GLSL test results.
Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-12-15 16:42:28 +00:00

27 lines
496 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompare_a3ca7e() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_a3ca7e();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.