dan sinclair d9b68eb691 Fix generation of f16 values.
The generator script was not using the test values for `f16`, they
always got a zero initialization. This CL fixes the script to generate
`f16` values.

Change-Id: I95e8f2c7007251a646de05b4f7fe0aad14e740f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109342
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-10 00:32:12 +00:00

46 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
enable f16;
// fn transpose(mat<3, 3, f16>) -> mat<3, 3, f16>
fn transpose_06794e() {
var res: mat3x3<f16> = transpose(mat3x3<f16>(1.h, 1.h, 1.h, 1.h, 1.h, 1.h, 1.h, 1.h, 1.h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
transpose_06794e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
transpose_06794e();
}
@compute @workgroup_size(1)
fn compute_main() {
transpose_06794e();
}