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This CL updates the templates in the StringStream to match more types. All of the internal `operator<<` methods have been converted over to StringStream. The precision was increased in order to better match the precision needed to read back as a double. Bug: tint:1686 Change-Id: Iaa15cf247f174967dd1014647ba5a74804997c22 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122080 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
53 lines
867 B
GLSL
53 lines
867 B
GLSL
#version 310 es
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void sin_fc8bc4() {
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vec2 arg_0 = vec2(1.57079637050628662109f);
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vec2 res = sin(arg_0);
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}
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vec4 vertex_main() {
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sin_fc8bc4();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void sin_fc8bc4() {
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vec2 arg_0 = vec2(1.57079637050628662109f);
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vec2 res = sin(arg_0);
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}
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void fragment_main() {
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sin_fc8bc4();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void sin_fc8bc4() {
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vec2 arg_0 = vec2(1.57079637050628662109f);
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vec2 res = sin(arg_0);
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}
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void compute_main() {
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sin_fc8bc4();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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