dawn-cmake/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
Ben Clayton 4b60615eae test/tint: Fix e2e test generation for vec / mat
Where the intrinsic uses the fixed-dimension form of the types.

Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2022-11-04 17:06:03 +00:00

59 lines
1.1 KiB
GLSL

#version 310 es
uniform highp isampler2DMS arg_0_1;
void textureLoad_38f8ab() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 res = texelFetch(arg_0_1, arg_1, int(arg_2));
}
vec4 vertex_main() {
textureLoad_38f8ab();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp isampler2DMS arg_0_1;
void textureLoad_38f8ab() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 res = texelFetch(arg_0_1, arg_1, int(arg_2));
}
void fragment_main() {
textureLoad_38f8ab();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler2DMS arg_0_1;
void textureLoad_38f8ab() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 res = texelFetch(arg_0_1, arg_1, int(arg_2));
}
void compute_main() {
textureLoad_38f8ab();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}