dawn-cmake/test/tint/builtins/gen/var/textureSample/4dd1bf.wgsl.expected.glsl
Stephen White 987902e795 Update GLSL test results.
Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-12-15 16:42:28 +00:00

29 lines
506 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_4dd1bf() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_4dd1bf();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.