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Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
17 lines
385 B
WebGPU Shading Language
17 lines
385 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleBias_9dbb51() {
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var arg_2 = vec2<f32>(1.0f);
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var arg_3 = 1i;
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var arg_4 = 1.0f;
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const arg_5 = vec2<i32>(1i);
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var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@fragment
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fn fragment_main() {
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textureSampleBias_9dbb51();
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}
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