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HLSL's % operator results in less precise results than expected. Bug: tint:1799 Change-Id: I1a9572288a0e536f0fc9c0748a25dcf58551e57b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119760 Kokoro: Kokoro <noreply+kokoro@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
13 lines
434 B
HLSL
13 lines
434 B
HLSL
vector<float16_t, 3> tint_float_mod(vector<float16_t, 3> lhs, float16_t rhs) {
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const vector<float16_t, 3> r = vector<float16_t, 3>((rhs).xxx);
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return (lhs - (trunc((lhs / r)) * r));
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}
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[numthreads(1, 1, 1)]
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void f() {
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const vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h));
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const float16_t b = float16_t(4.0h);
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const vector<float16_t, 3> r = tint_float_mod(a, b);
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return;
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}
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