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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
22 lines
293 B
GLSL
22 lines
293 B
GLSL
#version 310 es
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precision mediump float;
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struct S {
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mat4x3 matrix;
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vec3 vector;
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uint pad;
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};
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layout(binding = 0, std140) uniform data_block_ubo {
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S inner;
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} data;
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void tint_symbol() {
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vec4 x = (data.inner.vector * data.inner.matrix);
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}
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void main() {
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tint_symbol();
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return;
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}
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