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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
23 lines
344 B
GLSL
23 lines
344 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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vec3 v;
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uint pad;
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};
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layout(binding = 0, std430) buffer U_block_ssbo {
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S inner;
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} U;
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void f() {
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U.inner.v = vec3(1.0f, 2.0f, 3.0f);
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U.inner.v.x = 1.0f;
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U.inner.v.y = 2.0f;
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U.inner.v.z = 3.0f;
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}
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