dawn-cmake/test/tint/let/inferred/function.wgsl.expected.wgsl
Ben Clayton 9dc48bcef3 tint: Rename 'type' to 'alias'
Bug: tint:1812
Change-Id: I50bd8b036b47b4ec223a81eda53bd658d19645e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117211
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-24 14:55:17 +00:00

49 lines
782 B
WebGPU Shading Language

struct MyStruct {
f1 : f32,
}
alias MyArray = array<f32, 10>;
fn ret_i32() -> i32 {
return 1;
}
fn ret_u32() -> u32 {
return 1u;
}
fn ret_f32() -> f32 {
return 1.0;
}
fn ret_MyStruct() -> MyStruct {
return MyStruct();
}
fn ret_MyArray() -> MyArray {
return MyArray();
}
fn let_decls() {
let v1 = 1;
let v2 = 1u;
let v3 = 1.0;
let v4 = vec3<i32>(1, 1, 1);
let v5 = vec3<u32>(1u, 1u, 1u);
let v6 = vec3<f32>(1.0, 1.0, 1.0);
let v7 = mat3x3<f32>(v6, v6, v6);
let v8 = MyStruct(1.0);
let v9 = MyArray();
let v10 = ret_i32();
let v11 = ret_u32();
let v12 = ret_f32();
let v13 = ret_MyStruct();
let v14 = ret_MyStruct();
let v15 = ret_MyArray();
}
@fragment
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}