CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Yan, Shaobo db8766bb23 Support internal pipelines for Dawn
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.

This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.

The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.

BUG=dawn:465

Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-04 02:30:16 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
docs Remove usages of SPVC 2020-09-02 22:09:08 +00:00
examples s/OutputAttachment/RenderAttachment/g 2020-10-27 15:35:56 +00:00
generator Fix RPDesc::occlusionQuerySet not defaulting to nullptr 2020-10-29 13:09:12 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Make dawn_use_x11 = use_x11 when building inside Chromium 2020-10-15 14:30:23 +00:00
src Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
third_party CMake updates. 2020-10-23 13:10:20 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix CMake build when building examples 2020-10-27 19:38:27 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS DEPS: Download clang-format from hashes in buildtools 2020-11-03 18:18:06 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Trivial grammar fix in README.md 2020-10-21 14:37:52 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.