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This CL switches the GLSL Generator to use utils::StringStream. The line writer is converted internally as well, although it converts to `std::ostream` for now. This caused a couple of the MSL, HLSL and GLSL tests to generate slightly fewer decimal points in a couple tests. Bug: tint:1686 Change-Id: I9ec8c1a5ef49679fc1c9a9aece86ab3390e103fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121880 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
19 lines
268 B
HLSL
19 lines
268 B
HLSL
float tint_radians(float param_0) {
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return param_0 * 0.017453292519943295;
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}
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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a = 42.0f;
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const float x_11 = a;
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b = tint_radians(x_11);
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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