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Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
23 lines
457 B
GLSL
23 lines
457 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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int arr[4];
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};
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void foo() {
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int src[4] = int[4](0, 0, 0, 0);
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int dst[4] = int[4](0, 0, 0, 0);
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S dst_struct = S(int[4](0, 0, 0, 0));
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int dst_array[2][4] = int[2][4](int[4](0, 0, 0, 0), int[4](0, 0, 0, 0));
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dst_struct.arr = src;
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dst_array[1] = src;
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dst = src;
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dst_struct.arr = src;
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dst_array[0] = src;
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}
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