mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 03:11:29 +00:00
Update validation error for invalid uniform array element alignment. Update tests to either remove the @stride attribute or use a different element type. Bug: tint:1381 Change-Id: I50b52cd78a34d9cd162fa5f2171a5fd35dcf3b79 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77560 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
31 lines
599 B
WebGPU Shading Language
31 lines
599 B
WebGPU Shading Language
struct Inner {
|
|
a : vec3<i32>;
|
|
b : i32;
|
|
c : vec3<u32>;
|
|
d : u32;
|
|
e : vec3<f32>;
|
|
f : f32;
|
|
g : mat2x3<f32>;
|
|
h : mat3x2<f32>;
|
|
i : array<vec4<i32>, 4>;
|
|
};
|
|
|
|
struct S {
|
|
arr : array<Inner>;
|
|
};
|
|
|
|
@binding(0) @group(0) var<storage, read> s : S;
|
|
|
|
@stage(compute) @workgroup_size(1)
|
|
fn main(@builtin(local_invocation_index) idx : u32) {
|
|
let a = s.arr[idx].a;
|
|
let b = s.arr[idx].b;
|
|
let c = s.arr[idx].c;
|
|
let d = s.arr[idx].d;
|
|
let e = s.arr[idx].e;
|
|
let f = s.arr[idx].f;
|
|
let g = s.arr[idx].g;
|
|
let h = s.arr[idx].h;
|
|
let i = s.arr[idx].i;
|
|
}
|