dawn-cmake/test/buffer/storage/dynamic_index/read.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

35 lines
595 B
GLSL

#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
Inner arr[];
} s;
void tint_symbol(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;
uvec3 c = s.arr[idx].c;
uint d = s.arr[idx].d;
vec3 e = s.arr[idx].e;
float f = s.arr[idx].f;
mat2x3 g = s.arr[idx].g;
mat3x2 h = s.arr[idx].h;
ivec4 i[4] = s.arr[idx].i;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}