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Update validation error for invalid uniform array element alignment. Update tests to either remove the @stride attribute or use a different element type. Bug: tint:1381 Change-Id: I50b52cd78a34d9cd162fa5f2171a5fd35dcf3b79 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77560 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
45 lines
1.3 KiB
HLSL
45 lines
1.3 KiB
HLSL
struct Inner {
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int x;
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};
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ByteAddressBuffer s : register(t0, space0);
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float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
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return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
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}
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float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) {
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return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
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}
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Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
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const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))};
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return tint_symbol_11;
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}
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typedef Inner tint_symbol_10_ret[4];
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tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) {
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Inner arr[4] = (Inner[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr[i_1] = tint_symbol_9(buffer, (offset + (i_1 * 4u)));
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}
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}
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return arr;
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}
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[numthreads(1, 1, 1)]
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void main() {
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const int3 a = asint(s.Load3(0u));
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const int b = asint(s.Load(12u));
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const uint3 c = s.Load3(16u);
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const uint d = s.Load(28u);
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const float3 e = asfloat(s.Load3(32u));
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const float f = asfloat(s.Load(44u));
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const float2x3 g = tint_symbol_6(s, 48u);
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const float3x2 h = tint_symbol_7(s, 80u);
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const Inner i = tint_symbol_9(s, 104u);
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const Inner j[4] = tint_symbol_10(s, 108u);
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return;
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}
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