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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
20 lines
385 B
WebGPU Shading Language
20 lines
385 B
WebGPU Shading Language
struct UBO {
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dynamic_idx: i32;
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};
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@group(0) @binding(0) var<uniform> ubo: UBO;
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struct Result {
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out: i32;
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};
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@group(0) @binding(2) var<storage, read_write> result: Result;
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struct SSBO {
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data: array<i32, 4>;
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};
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@group(0) @binding(1) var<storage, read_write> ssbo: SSBO;
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@stage(compute) @workgroup_size(1)
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fn f() {
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ssbo.data[ubo.dynamic_idx] = 1;
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result.out = ssbo.data[3];
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}
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