Antonio Maiorano a52059e189 Add end-to-end test for tint:1112
I meant to add this to this CL:
https://dawn-review.googlesource.com/c/tint/+/69880

Bug: tint:1112
Change-Id: I7b5a3ab068ddbce1650a9e00609fed11e32db17d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70320
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-19 18:33:23 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
float2 vUV [[user(locn0)]];
};
struct tint_symbol_3 {
float4 value [[color(0)]];
};
float4 tint_symbol_inner(float2 vUV, texture2d<float, access::sample> tint_symbol_4, sampler tint_symbol_5, texture2d<float, access::sample> tint_symbol_6) {
float3 const random = float4(tint_symbol_4.sample(tint_symbol_5, vUV)).rgb;
int i = 0;
while (true) {
if ((i < 1)) {
} else {
break;
}
float3 const offset = float3(random[0]);
if (((((offset[0] < 0.0f) || (offset[1] < 0.0f)) || (offset[0] > 1.0f)) || (offset[1] > 1.0f))) {
i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)));
continue;
}
float const sampleDepth = tint_symbol_6.sample(tint_symbol_5, float3(offset).xy)[0];
i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)));
}
return float4(1.0f);
}
fragment tint_symbol_3 tint_symbol(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
float4 const inner_result = tint_symbol_inner(tint_symbol_1.vUV, tint_symbol_7, tint_symbol_8, tint_symbol_9);
tint_symbol_3 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}