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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
25 lines
520 B
WebGPU Shading Language
25 lines
520 B
WebGPU Shading Language
type Arr = array<u32, 50>;
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struct Buf{
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count : u32;
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data : Arr;
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};
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@group(0) @binding(0) var<storage, read_write> b : Buf;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var i : u32 = 0u;
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loop {
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if (i >= b.count) { break; }
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let p : ptr<storage, u32, read_write> = &b.data[i];
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if ((i % 2u) == 0u) { continue; }
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*p = 0u; // Set odd elements of the array to 0
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continuing {
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*p = *p * 2u; // Double the value in the array entry
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i = i + 1u;
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}
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}
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return;
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}
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