dawn-cmake/test/bug/tint/221.wgsl.expected.hlsl
Antonio Maiorano e2528e9297 Reland "HLSL: force FXC to never unroll loops"
Now that I've landed this change to Dawn to disable FXC optimizations:
https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this
change. The Tint-into-Dawn roll was failing because FXC would miscompile
certain loops into infinite loops when not unrolled.

Also reland
test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl

Bug: tint:1112
Bug: dawn:1203
Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-25 18:44:50 +00:00

26 lines
546 B
HLSL

RWByteAddressBuffer b : register(u0, space0);
[numthreads(1, 1, 1)]
void main() {
uint i = 0u;
[loop] while (true) {
if ((i >= b.Load(0u))) {
break;
}
const uint p_save = i;
if (((i % 2u) == 0u)) {
{
b.Store((4u + (4u * p_save)), asuint((b.Load((4u + (4u * p_save))) * 2u)));
i = (i + 1u);
}
continue;
}
b.Store((4u + (4u * p_save)), asuint(0u));
{
b.Store((4u + (4u * p_save)), asuint((b.Load((4u + (4u * p_save))) * 2u)));
i = (i + 1u);
}
}
return;
}