mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-04 11:15:46 +00:00
This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct vertexUniformBuffer1 {
|
|
/* 0x0000 */ float2x2 transform1;
|
|
};
|
|
struct vertexUniformBuffer2 {
|
|
/* 0x0000 */ float2x2 transform2;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 value [[position]];
|
|
};
|
|
struct tint_array_wrapper {
|
|
float2 arr[3];
|
|
};
|
|
|
|
float4 tint_symbol_inner(uint gl_VertexIndex, const constant vertexUniformBuffer1* const tint_symbol_3, const constant vertexUniformBuffer2* const tint_symbol_4) {
|
|
tint_array_wrapper indexable = {};
|
|
float2x2 const x_23 = (*(tint_symbol_3)).transform1;
|
|
float2x2 const x_28 = (*(tint_symbol_4)).transform2;
|
|
uint const x_46 = gl_VertexIndex;
|
|
tint_array_wrapper const tint_symbol_2 = {.arr={float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)}};
|
|
indexable = tint_symbol_2;
|
|
float2 const x_51 = indexable.arr[x_46];
|
|
float2 const x_52 = (float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51);
|
|
return float4(x_52[0], x_52[1], 0.0f, 1.0f);
|
|
}
|
|
|
|
vertex tint_symbol_1 tint_symbol(const constant vertexUniformBuffer1* tint_symbol_5 [[buffer(0)]], const constant vertexUniformBuffer2* tint_symbol_6 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]]) {
|
|
float4 const inner_result = tint_symbol_inner(gl_VertexIndex, tint_symbol_5, tint_symbol_6);
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|