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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
15 lines
434 B
WebGPU Shading Language
15 lines
434 B
WebGPU Shading Language
@group(0) @binding(0) var Src : texture_2d<u32>;
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@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var srcValue : vec4<u32>;
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
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srcValue = x_22;
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let x_24 : u32 = srcValue.x;
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let x_25 : u32 = (x_24 + 1u);
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
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return;
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}
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