dawn-cmake/test/bug/tint/453.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

20 lines
454 B
GLSL

#version 310 es
layout(r32ui) uniform highp writeonly uimage2D Dst;
uniform highp usampler2D Src_1;
void tint_symbol() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_22 = texelFetch(Src_1, ivec2(0, 0), 0);
srcValue = x_22;
uint x_24 = srcValue.x;
uint x_25 = (x_24 + 1u);
imageStore(Dst, ivec2(0, 0), srcValue.xxxx);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}