dawn-cmake/test/bug/tint/744.wgsl
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

30 lines
1.0 KiB
WebGPU Shading Language

struct Uniforms {
aShape : vec2<u32>;
bShape : vec2<u32>;
outShape : vec2<u32>;
};
struct Matrix {
numbers: array<u32>;
};
@group(0) @binding(0) var<storage, read> firstMatrix : Matrix;
@group(0) @binding(1) var<storage, read> secondMatrix : Matrix;
@group(0) @binding(2) var<storage, write> resultMatrix : Matrix;
@group(0) @binding(3) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(2,2,1)
fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
let resultCell : vec2<u32> = vec2<u32>(global_id.y, global_id.x);
let dimInner : u32 = uniforms.aShape.y;
let dimOutter: u32 = uniforms.outShape.y;
var result : u32 = 0u;
for (var i : u32 = 0u; i < dimInner; i = i + 1u) {
let a : u32 = i + resultCell.x * dimInner;
let b : u32 = resultCell.y + i * dimOutter;
result = result + firstMatrix.numbers[a] * secondMatrix.numbers[b];
}
let index : u32 = resultCell.y + resultCell.x * dimOutter;
resultMatrix.numbers[index] = result;
}