dawn-cmake/test/bug/tint/757.wgsl.expected.msl
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

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#include <metal_stdlib>
using namespace metal;
struct Constants {
int level;
};
struct Result {
/* 0x0000 */ float values[1];
};
void tint_symbol_inner(uint3 GlobalInvocationID, texture2d_array<float, access::sample> tint_symbol_1, device Result* const tint_symbol_2) {
uint flatIndex = ((((2u * 2u) * GlobalInvocationID[2]) + (2u * GlobalInvocationID[1])) + GlobalInvocationID[0]);
flatIndex = (flatIndex * 1u);
float4 texel = tint_symbol_1.read(uint2(int2(uint3(GlobalInvocationID).xy)), 0, 0);
for(uint i = 0u; (i < 1u); i = (i + 1u)) {
(*(tint_symbol_2)).values[(flatIndex + i)] = texel[0];
}
}
kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], device Result* tint_symbol_4 [[buffer(0)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
tint_symbol_inner(GlobalInvocationID, tint_symbol_3, tint_symbol_4);
return;
}