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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
15 lines
454 B
WebGPU Shading Language
15 lines
454 B
WebGPU Shading Language
struct Result {
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values : array<f32>;
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}
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let width : u32 = 128u;
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@group(0) @binding(0) var tex : texture_depth_2d;
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@group(0) @binding(1) var<storage, read_write> result : Result;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(global_invocation_id) GlobalInvocationId : vec3<u32>) {
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result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = textureLoad(tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
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}
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