dawn-cmake/test/bug/tint/870.spvasm.expected.msl
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
/* 0x0000 */ int arr[6];
};
struct sspp962805860buildInformationS {
/* 0x0000 */ float4 footprint;
/* 0x0010 */ float4 offset;
/* 0x0020 */ int essence;
/* 0x0024 */ tint_array_wrapper orientation;
};
struct x_B4_BuildInformation {
/* 0x0000 */ sspp962805860buildInformationS passthru;
};
void main_1(const device x_B4_BuildInformation* const tint_symbol_1) {
tint_array_wrapper orientation = {};
tint_array_wrapper const x_23 = (*(tint_symbol_1)).passthru.orientation;
orientation.arr[0] = x_23.arr[0u];
orientation.arr[1] = x_23.arr[1u];
orientation.arr[2] = x_23.arr[2u];
orientation.arr[3] = x_23.arr[3u];
orientation.arr[4] = x_23.arr[4u];
orientation.arr[5] = x_23.arr[5u];
return;
}
fragment void tint_symbol(const device x_B4_BuildInformation* tint_symbol_2 [[buffer(0)]]) {
main_1(tint_symbol_2);
return;
}