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Transform any SPIR-V that has an array with a custom stride: @stride(S) array<T, N> into: struct strided_arr { @size(S) er : T; }; array<strided_arr, N> Also remove any @stride decorations that match the default array stride. Bug: tint:1394 Bug: tint:1381 Change-Id: I8be8f3a76c5335fdb2bc5183388366091dbc7642 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78781 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
32 lines
683 B
WebGPU Shading Language
32 lines
683 B
WebGPU Shading Language
type Arr = array<i32, 6u>;
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struct sspp962805860buildInformationS {
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footprint : vec4<f32>;
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offset : vec4<f32>;
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essence : i32;
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orientation : Arr;
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}
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struct x_B4_BuildInformation {
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passthru : sspp962805860buildInformationS;
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}
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@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
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fn main_1() {
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var orientation : array<i32, 6u>;
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let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
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orientation[0] = x_23[0u];
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orientation[1] = x_23[1u];
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orientation[2] = x_23[2u];
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orientation[3] = x_23[3u];
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orientation[4] = x_23[4u];
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orientation[5] = x_23[5u];
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return;
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}
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@stage(fragment)
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fn main() {
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main_1();
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}
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