dawn-cmake/test/bug/tint/870.spvasm.expected.wgsl
Ben Clayton 009d129103 reader/spirv: Decompose arrays with strides
Transform any SPIR-V that has an array with a custom stride:

  @stride(S) array<T, N>

into:

  struct strided_arr {
    @size(S) er : T;
  };
  array<strided_arr, N>

Also remove any @stride decorations that match the default array stride.

Bug: tint:1394
Bug: tint:1381
Change-Id: I8be8f3a76c5335fdb2bc5183388366091dbc7642
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78781
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-04 15:39:34 +00:00

32 lines
683 B
WebGPU Shading Language

type Arr = array<i32, 6u>;
struct sspp962805860buildInformationS {
footprint : vec4<f32>;
offset : vec4<f32>;
essence : i32;
orientation : Arr;
}
struct x_B4_BuildInformation {
passthru : sspp962805860buildInformationS;
}
@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
fn main_1() {
var orientation : array<i32, 6u>;
let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
orientation[0] = x_23[0u];
orientation[1] = x_23[1u];
orientation[2] = x_23[2u];
orientation[3] = x_23[3u];
orientation[4] = x_23[4u];
orientation[5] = x_23[5u];
return;
}
@stage(fragment)
fn main() {
main_1();
}