dawn-cmake/test/bug/tint/977.spvasm.expected.wgsl
Ben Clayton 009d129103 reader/spirv: Decompose arrays with strides
Transform any SPIR-V that has an array with a custom stride:

  @stride(S) array<T, N>

into:

  struct strided_arr {
    @size(S) er : T;
  };
  array<strided_arr, N>

Also remove any @stride decorations that match the default array stride.

Bug: tint:1394
Bug: tint:1381
Change-Id: I8be8f3a76c5335fdb2bc5183388366091dbc7642
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78781
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-04 15:39:34 +00:00

77 lines
1.6 KiB
WebGPU Shading Language

type RTArr = array<f32>;
type RTArr_1 = array<f32>;
struct ResultMatrix {
numbers : RTArr_1;
}
type RTArr_2 = array<f32>;
struct FirstMatrix {
numbers : RTArr_1;
}
struct SecondMatrix {
numbers : RTArr_1;
}
struct Uniforms {
NAN : f32;
sizeA : i32;
sizeB : i32;
}
var<private> gl_GlobalInvocationID : vec3<u32>;
@group(0) @binding(2) var<storage, read_write> resultMatrix : ResultMatrix;
@group(0) @binding(0) var<storage, read> firstMatrix : FirstMatrix;
@group(0) @binding(1) var<storage, read> secondMatrix : SecondMatrix;
@group(0) @binding(3) var<uniform> x_46 : Uniforms;
fn binaryOperation_f1_f1_(a : ptr<function, f32>, b : ptr<function, f32>) -> f32 {
var x_26 : f32;
let x_13 : f32 = *(b);
if ((x_13 == 0.0)) {
return 1.0;
}
let x_21 : f32 = *(b);
if (!((round((x_21 - (2.0 * floor((x_21 / 2.0))))) == 1.0))) {
let x_29 : f32 = *(a);
let x_31 : f32 = *(b);
x_26 = pow(abs(x_29), x_31);
} else {
let x_34 : f32 = *(a);
let x_36 : f32 = *(a);
let x_38 : f32 = *(b);
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
}
let x_41 : f32 = x_26;
return x_41;
}
fn main_1() {
var index : i32;
var a_1 : i32;
var param : f32;
var param_1 : f32;
let x_54 : u32 = gl_GlobalInvocationID.x;
index = bitcast<i32>(x_54);
a_1 = -10;
let x_63 : i32 = index;
param = -4.0;
param_1 = -3.0;
let x_68 : f32 = binaryOperation_f1_f1_(&(param), &(param_1));
resultMatrix.numbers[x_63] = x_68;
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn main(@builtin(global_invocation_id) gl_GlobalInvocationID_param : vec3<u32>) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}