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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
23 lines
506 B
WebGPU Shading Language
23 lines
506 B
WebGPU Shading Language
struct FragmentInput {
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@location(2)
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vUv : vec2<f32>;
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}
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struct FragmentOutput {
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@location(0)
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color : vec4<f32>;
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}
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@binding(5) @group(1) var depthMap : texture_depth_2d;
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@binding(3) @group(1) var texSampler : sampler;
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@stage(fragment)
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fn main(fIn : FragmentInput) -> FragmentOutput {
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let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
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let color : vec3<f32> = vec3<f32>(sample, sample, sample);
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var fOut : FragmentOutput;
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fOut.color = vec4<f32>(color, 1.0);
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return fOut;
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}
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