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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
14 lines
502 B
WebGPU Shading Language
14 lines
502 B
WebGPU Shading Language
// Fails with "D3D compile failed with value cannot be NaN, isnan() may not be necessary. /Gis may force isnan() to be performed"
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fn Bad(index: u32, rd: vec3<f32>) -> vec3<f32> {
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var normal: vec3<f32> = vec3<f32>(0.0);
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normal[index] = -sign(rd[index]);
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return normalize(normal);
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}
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struct S { v : vec3<f32>; i : u32; };
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@binding(0) @group(0) var<storage, read_write> io : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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io.v = Bad(io.i, io.v);
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}
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