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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
16 lines
248 B
GLSL
16 lines
248 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 value;
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vec4 frag_main() {
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float b = 0.0f;
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vec3 v = vec3(b);
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return vec4(v, 1.0f);
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}
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void main() {
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vec4 inner_result = frag_main();
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value = inner_result;
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return;
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}
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