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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
23 lines
398 B
Plaintext
23 lines
398 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Constants {
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/* 0x0000 */ uint zero;
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};
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struct Result {
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uint value;
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};
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struct tint_array_wrapper {
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uint arr[3];
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};
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struct S {
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tint_array_wrapper data;
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};
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kernel void tint_symbol(const constant Constants* tint_symbol_2 [[buffer(0)]]) {
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thread S tint_symbol_1 = {};
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tint_symbol_1.data.arr[(*(tint_symbol_2)).zero] = 0u;
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return;
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}
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