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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
26 lines
440 B
WebGPU Shading Language
26 lines
440 B
WebGPU Shading Language
struct SB_RW {
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arg_0 : array<f32>;
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}
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@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW;
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fn arrayLength_cdd123() {
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var res : u32 = arrayLength(&(sb_rw.arg_0));
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_cdd123();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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arrayLength_cdd123();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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arrayLength_cdd123();
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}
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