dawn-cmake/test/builtins/gen/atomicLoad/0806ad.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

45 lines
644 B
GLSL

#version 310 es
precision mediump float;
struct SB_RW {
int arg_0;
};
layout(binding = 0, std430) buffer SB_RW_1 {
int arg_0;
} sb_rw;
void atomicLoad_0806ad() {
int res = atomicOr(sb_rw.arg_0, 0);
}
void fragment_main() {
atomicLoad_0806ad();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct SB_RW {
int arg_0;
};
layout(binding = 0, std430) buffer SB_RW_1 {
int arg_0;
} sb_rw;
void atomicLoad_0806ad() {
int res = atomicOr(sb_rw.arg_0, 0);
}
void compute_main() {
atomicLoad_0806ad();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}