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Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
45 lines
644 B
GLSL
45 lines
644 B
GLSL
#version 310 es
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precision mediump float;
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struct SB_RW {
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int arg_0;
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};
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layout(binding = 0, std430) buffer SB_RW_1 {
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int arg_0;
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} sb_rw;
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void atomicLoad_0806ad() {
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int res = atomicOr(sb_rw.arg_0, 0);
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}
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void fragment_main() {
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atomicLoad_0806ad();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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struct SB_RW {
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int arg_0;
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};
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layout(binding = 0, std430) buffer SB_RW_1 {
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int arg_0;
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} sb_rw;
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void atomicLoad_0806ad() {
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int res = atomicOr(sb_rw.arg_0, 0);
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}
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void compute_main() {
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atomicLoad_0806ad();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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