mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
111 lines
2.0 KiB
GLSL
111 lines
2.0 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
|
|
struct modf_result_vec4 {
|
|
vec4 fract;
|
|
vec4 whole;
|
|
};
|
|
|
|
modf_result_vec4 tint_modf(vec4 param_0) {
|
|
float4 whole;
|
|
float4 fract = modf(param_0, whole);
|
|
modf_result_vec4 result = {fract, whole};
|
|
return result;
|
|
}
|
|
|
|
|
|
void modf_ec2dbc() {
|
|
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
modf_ec2dbc();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void main() {
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:9: 'float4' : undeclared identifier
|
|
ERROR: 0:9: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct modf_result_vec4 {
|
|
vec4 fract;
|
|
vec4 whole;
|
|
};
|
|
|
|
modf_result_vec4 tint_modf(vec4 param_0) {
|
|
float4 whole;
|
|
float4 fract = modf(param_0, whole);
|
|
modf_result_vec4 result = {fract, whole};
|
|
return result;
|
|
}
|
|
|
|
|
|
void modf_ec2dbc() {
|
|
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
void fragment_main() {
|
|
modf_ec2dbc();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:10: 'float4' : undeclared identifier
|
|
ERROR: 0:10: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
struct modf_result_vec4 {
|
|
vec4 fract;
|
|
vec4 whole;
|
|
};
|
|
|
|
modf_result_vec4 tint_modf(vec4 param_0) {
|
|
float4 whole;
|
|
float4 fract = modf(param_0, whole);
|
|
modf_result_vec4 result = {fract, whole};
|
|
return result;
|
|
}
|
|
|
|
|
|
void modf_ec2dbc() {
|
|
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
void compute_main() {
|
|
modf_ec2dbc();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:9: 'float4' : undeclared identifier
|
|
ERROR: 0:9: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|