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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
20 lines
330 B
WebGPU Shading Language
20 lines
330 B
WebGPU Shading Language
fn normalize_9a0aab() {
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var res : vec4<f32> = normalize(vec4<f32>());
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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normalize_9a0aab();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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normalize_9a0aab();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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normalize_9a0aab();
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}
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