dawn-cmake/test/builtins/gen/textureDimensions/9da9e2.wgsl.expected.msl
Corentin Wallez b3c99ddfae writer/msl: Output constant 0 lod for 1d texture builtins
The MSL headers have annotations that requires that the lod for 1D
textures is a constexpr with value 0. This affects .get_width() and
.read().

Bug: dawn:814

Change-Id: Ic21d32067061afe67a16fbbeee222ab695b53066
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79301
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-02-04 17:55:43 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureDimensions_9da9e2(texture1d<int, access::write> tint_symbol_1) {
int res = int(tint_symbol_1.get_width(0));
}
float4 vertex_main_inner(texture1d<int, access::write> tint_symbol_2) {
textureDimensions_9da9e2(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture1d<int, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_4 [[texture(0)]]) {
textureDimensions_9da9e2(tint_symbol_4);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_5 [[texture(0)]]) {
textureDimensions_9da9e2(tint_symbol_5);
return;
}