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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
35 lines
691 B
HLSL
35 lines
691 B
HLSL
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
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void textureNumLayers_ee942f() {
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int3 tint_tmp;
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arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
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int res = tint_tmp.z;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureNumLayers_ee942f();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureNumLayers_ee942f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureNumLayers_ee942f();
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return;
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}
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