dawn-cmake/test/builtins/gen/textureNumLayers/ee942f.wgsl.expected.msl
Ben Clayton b85e692aa7 Rename 'intrinsic' to 'builtin'
This matches the term used in the WGSL spec.

Change-Id: I4603332b828450c126ef806f1064ed54f372013f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-02-02 23:07:11 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureNumLayers_ee942f(texture2d_array<uint, access::write> tint_symbol_1) {
int res = int(tint_symbol_1.get_array_size());
}
float4 vertex_main_inner(texture2d_array<uint, access::write> tint_symbol_2) {
textureNumLayers_ee942f(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d_array<uint, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_4 [[texture(0)]]) {
textureNumLayers_ee942f(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_5 [[texture(0)]]) {
textureNumLayers_ee942f(tint_symbol_5);
return;
}