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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
18 lines
291 B
GLSL
18 lines
291 B
GLSL
#version 310 es
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precision mediump float;
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uniform highp sampler3D arg_0_arg_1;
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void textureSample_100dc0() {
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vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
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}
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void fragment_main() {
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textureSample_100dc0();
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}
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void main() {
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fragment_main();
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return;
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}
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