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This matches the term used in the WGSL spec. Change-Id: I4603332b828450c126ef806f1064ed54f372013f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
12 lines
265 B
HLSL
12 lines
265 B
HLSL
TextureCubeArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_4dd1bf() {
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float4 res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)));
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}
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void fragment_main() {
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textureSample_4dd1bf();
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return;
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}
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